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7-Day Fishing Game Jam • View topic - The sea's dating agency
Page 1 of 2

The sea's dating agency

PostPosted: Mon May 20, 2013 4:15 pm
by Snuti
This is the first game jam we participate in, my partner and myself. We enjoy developing art and code, and hope to release something one day. For this Jam we have been tinkering with some game ideas for a while, we will see how it turns out.

Keywords:
- Message in a bottle
- Threaded love letters (written by players)
- Words you pick up (to use in your message).
- The player is a hooked fish

The game we are planning have two aspects to it. Users building a short story together. Once it's complete it will be shared between everyone who has collaborated to the story. The gameplay aspect of it is where you play as a hooked fish, swimming around the water looking for words. Be quick so the fisherman doesn't pick you up. Your final goal is to get the message in the bottle and get hauled in by the fisherman. As described earlier, the player now gets to read the message contributed by users and write they're own reply to it.

Follow our progress:
Facebook: // Both of us
Twitter: // Both of us
Twitter: // Clare
Twitter: // Christer

We are planning to do a 2D style in Unity3D and working with PHP and MYSQL. We have got our first bit of concept done, take a look.

Have fun everyone :D

Re: The sea's dating agency

PostPosted: Mon May 20, 2013 10:48 pm
by Snuti
Doing 2D in unity was an unexpected challenge. For convenience that 2D frameworks usually have I've been trying out the Orthello Framework for Unity3D. It works well, but everything is different! So far having problems getting sprites to animate, which should be pretty basic. Guess it only takes a bit of time to get used to. On the other hand we got some sprites ready, will be carrying on tomorrow!

Re: The sea's dating agency

PostPosted: Wed May 22, 2013 1:29 am
by Snuti
End of day 2 here, making some progress now. Few graphics and basic movement in place.

Here is a teaser for the night!
Coming up next: words and message in a bottle!

Re: The sea's dating agency

PostPosted: Wed May 22, 2013 4:07 pm
by btxsqdr
a team? nice. looking forward to more pictures and a demo

Re: The sea's dating agency

PostPosted: Thu May 23, 2013 1:35 am
by Snuti

Re: The sea's dating agency

PostPosted: Fri May 24, 2013 1:08 pm
by Snuti
Start of Day 5:
Game is almost in a working state, I would share a demo if it wasn't for the fact that users will be putting things into the server when I don't want them to as I'm working. The game is missing some enemies:

- Bit of improvement on the movement system
- Exception handeling on client and server side
- Integrate enemies (art done)
- And lots of other small things

VIDEO:

We only really have 1 day left as we are traveling on Sunday, if it doesn't work out we will just have to finish up on monday/tuesday.

Re: The sea's dating agency

PostPosted: Sat May 25, 2013 2:22 am
by Snuti
End of Day 5:
Finished almost all the loose ends today, done quite a bit of polishing. Just a few things left for tomorrow!

As you can see in the picture, the words follow the fish and all. Everything seems to work with the server, sending and receiving stories, even handling lost connections.

Re: The sea's dating agency

PostPosted: Sat May 25, 2013 2:42 am
by AnomalousUnderdog
Dammit, I forgot about Orthello. Maybe I should try it out quick. How's your experience with it?

Re: The sea's dating agency

PostPosted: Sat May 25, 2013 10:32 am
by Snuti

Re: The sea's dating agency

PostPosted: Sun May 26, 2013 12:33 am
by Snuti
Day 6: We're done!

So proud to actually finish this jam, which is also our first jam. Been a lot of late nights working this week, but here it is.


(hopefully it actually works)

Will be writing a blog entry later in the week about our process, now time for some rest..