Ok. So I'm going to use this post as my submission post because having not submitted is really weighing on my mind. I got stuck trying to properly do the armature animations from Blender to Unity which is exciting because this is the first time I've ever done any animating, but annoying because I've not managed to put the models in. This jam has given me all kinds of firsts so I can't say it hasn't been useful! But I am a little disappointed in the lack of progress I've been able to make. You can fish the giant blobs out of the sky to win. But there isn't anything extra I'm afraid. It's still a game technically I suppose.
WASD to move
Left click to move camera
Shift to run
Right Click on Flying Blob to fish
Space bar to jump when not fishing
When fishing, press space when the arrow is in the red to successfully tug a Blob fish closer. Pressing space in the yellow will be a failed tug, 3 of which will break the line. When the fish and line disappear (there's a small bug where the fish disappears but the line doesn't because it's the fish is too close to you) you have captured the fish at which point the menu at the top left will allow you to just keep going or restart the game.
Here's a weblink which might work (with thanks to AnomalousUnderdog for helping me out with the context menu thing):
https://dl.dropboxusercontent.com/u/444 ... layer.htmlIt might not work, due to the fact that apparently I have a beta version of Unity. Will need to look into that.
If that doesn't work, here's the windows download again.
https://dl.dropboxusercontent.com/u/444 ... m/IKAG.zipI am still working on it, slowly. I really want to add in the animations and some sound work at very least. And hopefully at least one secret into all that terrain that I built up in Unity. Still, even if I don't get to add those things, I have done several things I've never done before in this jam and it's sort of rounded out the process in my head a bit more. I'm really glad I did it, but hopefully next time I can produce something with a little more finish and depth. I'll keep posting til the two weeks are up (or I finish).