Human resources [DONE]

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Human resources [DONE]

Postby FlatWorldStudios » Mon May 20, 2013 5:25 pm

You are an alien company in need of workers to finish a product delivery on a deadline.

What's the best way to solve that? Gather Resources, Human resources.

The Gameplay:

Player controls a flying saucer and uses some bait to lure humans and "fish" them by abduction.
The humans have a stamina and a amusement bar, Laying a bait will distract a human long enough for you to abduct him!
A human will stop fleeing if his stamina is depleted, for each human abducted a small amount of fuel is given so you can stay hiring for you company.

There will be 4 human types, and their corresponding bait i.e.: A nerd will get interested in electronics.
( Time constraints reduced the bait to a starbucks coffee, YAY! )


Link for playing > http://flatworldstudios.com/games/humanresources
Last edited by FlatWorldStudios on Mon May 27, 2013 5:47 am, edited 3 times in total.
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Re: Human resources

Postby FlatWorldStudios » Tue May 21, 2013 1:20 am

Day one:
Basic AI Done
ss1.png
FLEE FROM THE ALMIGHTY CUBE PUNY HUMAN!
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Re: Human resources

Postby FlatWorldStudios » Tue May 21, 2013 3:37 am

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Re: Human resources

Postby FlatWorldStudios » Wed May 22, 2013 12:24 am

Day2: Animations and mecanim state machines.
ss2.jpg
The cube is evolving!
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You can always try the prototype at : http://flatworldstudios.com/games/humanresources
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Re: Human resources

Postby FlatWorldStudios » Wed May 22, 2013 3:21 am

Concept art for the humans
nerd.jpg
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Re: Human resources

Postby FlatWorldStudios » Thu May 23, 2013 3:18 am

Day 3: Building the basic scenery
scenery.jpg
hope they dont sue me
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Re: Human resources

Postby FlatWorldStudios » Fri May 24, 2013 5:32 am

Day 4: waypoints and bait mechanics
ss3.jpg
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Re: Human resources

Postby emmett9001 » Fri May 24, 2013 1:03 pm

I love your idea, and can't wait to try this out
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Re: Human resources

Postby FlatWorldStudios » Sat May 25, 2013 4:25 am

Many thanks emmett! You be able to play a working prototype soon, stay tuned!

DAY 5 : Moar world assets and hud programming
SS4.jpg
Human goes splash!
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Re: Human resources

Postby FlatWorldStudios » Sat May 25, 2013 6:33 am

More Screenshots!
ss5.jpg
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