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7-Day Fishing Game Jam • View topic - Today's fish is trout a la creme [Finished]

Today's fish is trout a la creme [Finished]

This is where the games and development logs go! :D

Today's fish is trout a la creme [Finished]

Postby TrickFishPie » Mon May 20, 2013 7:02 pm

Last edited by TrickFishPie on Wed May 29, 2013 4:51 pm, edited 6 times in total.
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Re: Today's fish is trout a la creme

Postby TrickFishPie » Mon May 20, 2013 10:08 pm

Made a boat using blender :)

It's a start at least

Image
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Re: Today's fish is trout a la creme

Postby TrickFishPie » Tue May 21, 2013 12:06 am

End of Day 1.

The Fishing rod is just there for novelty at the moment but you get the picture of what the above water plan is :)

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Re: Today's fish is trout a la creme

Postby TrickFishPie » Wed May 22, 2013 12:11 am

Hi - end of day Two & I must say it has been SLOW GOING! (Damn Blender Rust)

Managed to create a fishing rod using blender and built up the "Flick" animations.

Next on the list was attempting to add underwater effects - had some success with code that triggers a fog effect once below the water line(see results below)
Tomorrow I will attempt to build on the flick animation and actually cast a line into the water. Hopefully if I get time I will add reeling in too! :)

Image

Image

Image
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Re: Today's fish is trout a la creme

Postby TrickFishPie » Thu May 23, 2013 12:49 am

#FishingJam - Update 4 - End of day Three

Fish!
Started out the day with the intention of building the reel mechanism but hit a brick wall attempting to create the line so will need to dedicate more time to this. Job for the weekend!

After the initial problems halted my progress I decided to dedicate the rest of the evening to pure fish creation! - Started going down the route of 8-Bit style fish(Possibly with the intention of incorporating this into my game somehow) or I will be smoothing the edges out later in the week!

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Re: Today's fish is trout a la creme

Postby TrickFishPie » Thu May 23, 2013 11:03 pm

#FishingJam - Update 5 - Basic Casting

Casting!
Reasonable amount of progress this evening! Managed to wire up the basic casting - i.e. the rod animation is activated and the Bob is sent flying into the lake

Just need to add some code to allow the bob to revolve around the fishing pole to simulate the pre cast motion :)

I have added the latest update as a video using vine so it makes more sense :)

you can view it either on:

twitter: https://twitter.com/TrickPieAndroid/sta ... 3494247424
Vine: https://vine.co/v/bVajxu1JHmq
My website: www.trickpie.co.uk

Hope everyone else's game is coming along well! Really gonna have to decide what direction this is going in tomorrow haha!
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Re: Today's fish is trout a la creme

Postby LionelJitro » Thu May 23, 2013 11:52 pm

Really nice progress.

I've never really played many fishing games so I don't know what is standard, but I really like the camera being on the mushroom thing.

Also if you want to record on your computer I've found to be pretty good. It is designed for streaming to twitch etc. but you can also set the broadcasting location to you computer and it creates a video file. I guess you have a vine app on your phone though which I assume makes recording effortless =)

Anyway good luck with your game, looking great.
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Re: Today's fish is trout a la creme

Postby TrickFishPie » Fri May 24, 2013 9:21 am

Thanks!

I've only ever really played Sega bass and can't remember off the top of my head if that did the same with the camera but I'm pretty sure it was a similar thing

Cheers for the advice on Open Broadcaster I'll give it a try
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Re: Today's fish is trout a la creme

Postby TiltTheWindmill » Fri May 24, 2013 10:38 am

Just watched the video & it looks smashing so far.
Rather looking forward to seeing how this turns out!
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Re: Today's fish is trout a la creme

Postby emmett9001 » Fri May 24, 2013 12:58 pm

Very interested to see how this turns out, great work so far!
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