Ahab

This is where the games and development logs go! :D

Ahab

Postby MrPink » Mon May 20, 2013 9:13 pm

Ahab is a small project that my friends and I have been working on. It's a minimalistic, first person, sea monster hunting game.

As you can probably tell, it's inspired from Herman Melville's Moby Dick. We started the project in October, but then we all got jobs and production slowed down. I scrapped the code a couple months ago and rebuilt everything. I'm praying this 7day game jam will be a push for me to get the core loops polished enough to show it to you all.

Gameplay: Sail the open sea and hunt for the legendary white beast. Avoiding icebergs as you track and search for surfacing. Trek carefully though, you are being tracked as well.
Only with your mix of Harpoon, Sea Mines, and Cannons can you attempt to understand and conquer this legendary beast.
Ahab will tell his story of obsession and starvation for revenge as you embark and clash against the Moby Dick.
User avatar
MrPink
 
Posts: 9
Joined: Thu May 09, 2013 12:15 am
Location: San Francisco

Re: Ahab

Postby MrPink » Wed May 22, 2013 6:20 am

Here the art my friend made of the ship and the beast (WIP)

Image

Image

Image
User avatar
MrPink
 
Posts: 9
Joined: Thu May 09, 2013 12:15 am
Location: San Francisco

Re: Ahab

Postby Macocco » Wed May 22, 2013 10:02 am

It looks AWESOME!
I hope to you can finish the game in time.
Good luck!
User avatar
Macocco
 
Posts: 7
Joined: Tue May 21, 2013 10:48 pm

Re: Ahab

Postby Snuti » Wed May 22, 2013 10:14 am

That is some really beautiful graphics, good luck with the Jam!
User avatar
Snuti
 
Posts: 17
Joined: Mon May 20, 2013 3:45 pm

Re: Ahab

Postby rogueNoodle » Wed May 22, 2013 11:21 am

That ship looks like it's going to be a lot of fun - can't wait to try it.
rogueNoodle
 
Posts: 24
Joined: Tue May 07, 2013 7:02 pm

Re: Ahab

Postby this » Wed May 22, 2013 3:46 pm

the boat looks gorgeous!
User avatar
this
 
Posts: 25
Joined: Sat May 11, 2013 8:12 pm
Location: Budapest, Hungary

Re: Ahab

Postby btxsqdr » Wed May 22, 2013 3:48 pm

o, that's cool. always nice to know an artist
btxsqdr
 
Posts: 16
Joined: Fri May 10, 2013 6:13 pm

Re: Ahab

Postby MrPink » Fri May 24, 2013 8:41 am

Okeee, here's some progress shots. Lot's and lots of tuning for the beast. His attacks are giving me a tough time with the targeting system I implemented.

Here's the open sea. It's cold outside! (Those are supposed to be icebergs)
Image

Harpoons ready!
Image

Debug targeting system, This was for a circle and close attack.
Image


So we have an ocean, we have buoyancy, we have a beast, a ship, weapons.

The Beast's attacks; 4 are to be implemented, 1 is done, 1 in progress, 2 not started. I'll post the doc I have to illustrate them soon.

There's also a few embarrassing bugs ^_^

Thank the old gods and the new it's a 3 day weekend! I have my work cut out for me!
User avatar
MrPink
 
Posts: 9
Joined: Thu May 09, 2013 12:15 am
Location: San Francisco

Re: Ahab

Postby MrPink » Thu Jun 06, 2013 6:35 pm

Alright, man I've been busy. But I added a buunch of stuff.

Windows and Mac builds can be found here.

New stuff:
Text Triggers
not all text is in, but some
Mouse Sensitivity
to make our writer, Ray, stop complaining :P
Splashes
under the boat (I think that's new)
when Moby is above Sea Level
Audio!
Seagulls
Moby groans
Ocean
Music - placeholder
The DJ Script, for out music looping
Weapon bug fixes
Barrels
Other stuff that I'm too tired to remember

Moby right now has 3 attacks
Attack from below
Circle and Close
Straight Away

Anyhoo, still lots of work to do but it's getting there.
Moby's attacks need a lot of tuning I feel and I also want to add whales to hunt during quite moments.
User avatar
MrPink
 
Posts: 9
Joined: Thu May 09, 2013 12:15 am
Location: San Francisco


Return to Games

Who is online

Users browsing this forum: makar.1975n6Apek and 1 guest