My game for this jam will be made with Inform 7.
The game is about catching and collecting interesting fish.
Some fish are relatively normal, with hopefully fun/interesting descriptions, while other fish will cause something special to happen.
I'm interested in researching fish-related folk tales and mythology to help inspire the game. Other inspirations include the book The Raw Shark Texts, the idea of the "Wind Fish" in Link's Awakening, and occult horror fiction (e.g. creepypasta, Gideon Keys). The game will likely not feature huge and/or Lovecraftian fish.
I'm learning how to use Inform 7 alongside this, so what these "special" happenings are will depend on what I learn to do while making the game. Not knowing a whole lot about the workings of Inform 7 makes it seem like there are endless simulation possibilities. I intend to start very small and simple; I'll work up to more complex things as I go on.
Some Early Goals:
- simple "catching fish at random" simulation
- rudimentary implementation of time & sleeping on the boat
- strange happenings
- more objects to interact with
- more complex simulation aspects
- very strange happenings
- more secrets
Oh, this is also my first game jam, and this may end up being the first game I release.
If my influences pique your interest, do also check out my friend's game for this jam, "The Loch" (viewtopic.php?f=3&t=65).
This was mostly an exploration of Inform 7's features. I laid down my foundations: one can fish, and acquire fish randomly. It looks like I may want to find out more about tables so I can add new fish to the game efficiently. I need to figure out if I want it to be possible to catch "normal" fish more than once, and also what to do with the fish after they've been caught. Not sure if I'm going to need to implement anything with the water yet. Still exploring and learning at this stage, about kinds, understanding, actions and rules. Made this thread at the end of day and became very excited about doing more.