Super Strike Flying Fish Liberation 2 Turbo HD Remix

This is where the games and development logs go! :D

Re: My Fishing Jam entry

Postby AnomalousUnderdog » Sat May 25, 2013 8:34 pm

Fishermen clinging on you will now be carried away if you dive hard enough. The controls are not changed yet.

Note that there are only four fishermen placed there for now as a test.

Oh, and added this music.

Playable build: http://goo.gl/eJVgv
User avatar
AnomalousUnderdog
 
Posts: 41
Joined: Thu May 09, 2013 7:29 am
Location: Philippines

Re: My Fishing Jam entry

Postby nesis » Sat May 25, 2013 9:35 pm

Heh, I'm loving it XD The way those fishermen flail around after you, too...
nesis
 
Posts: 22
Joined: Thu May 09, 2013 9:46 pm

Re: My Fishing Jam entry

Postby AnomalousUnderdog » Sun May 26, 2013 3:40 pm

So I started this out Monday evening of May 20. To keep it as accurately 7 days (168 hours) as possible, I'm going to end this at May 27, Monday at 7 PM.

The enemy spawner is now up so fishermen will keep on appearing now and then. There is no cap on fishermen clinging at you yet, so take care not to have too many at you because that will kill the framerate (too much rope physics going on).

Image

I still can't think of a name for this. Something that has a pun maybe, but nothing that fits come to mind. I'm not going to mull over that yet; I'm still busy working on the game.
User avatar
AnomalousUnderdog
 
Posts: 41
Joined: Thu May 09, 2013 7:29 am
Location: Philippines

Re: My Fishing Jam entry

Postby AnomalousUnderdog » Mon May 27, 2013 10:58 am

I'm going to have to stop now. It's 6:42 PM in local time. And lack of sleep has drained me.

Image

The idea is that the green arrows boost you up, and the red arrows boost you when you fall. It hasn't been tweaked, but I didn't have the time.
User avatar
AnomalousUnderdog
 
Posts: 41
Joined: Thu May 09, 2013 7:29 am
Location: Philippines

Re: My Fishing Jam entry

Postby AnomalousUnderdog » Mon May 27, 2013 11:12 am

Attributions (before I forget):

Ducktales The Moon Theme Remix by Stunkel Sounds
Splash.wav by Kayyy
EndlessOcean-VeniceBeach-Loop.wav by stomachache

I'm going to add these in some credits screen once I've had enough sleep.

Note: other sound effects created in bfxr
User avatar
AnomalousUnderdog
 
Posts: 41
Joined: Thu May 09, 2013 7:29 am
Location: Philippines

Re: My Fishing Jam entry

Postby AnomalousUnderdog » Mon May 27, 2013 12:16 pm

Some thoughts:

I was trying to give the game some challenge by adding those arrows, but it's turning out to be too frantic that it devolves to just being lucky if you got the right arrow at the right time.

Perhaps I should just refine the arrows' placements, some predictability in their placement perhaps so the player can anticipate and plan properly.

Though I've had other ideas for the flying mechanic, like adjusting to wind power, eating plankton to charge flight, etc.

I also had ideas of boss battles where it turns into some sort of Angry Birds-esque mini-game i.e. you need to crash yourself on the enemy (like fishing ships and whatnot).

Let me know your thoughts!
User avatar
AnomalousUnderdog
 
Posts: 41
Joined: Thu May 09, 2013 7:29 am
Location: Philippines

Previous

Return to Games

Who is online

Users browsing this forum: anaebarma, Annemyvon, Brielalex, gersenite, Larovill, seedasift, Veineriale and 1 guest