Holy smokes, it's so close! It's practically already here!
I've been making some art assets for The Sea today in preparation for tomorrow! I just finished making the fishing boats, which you'll spend your time defending your precious fish against, and I've refined Sea (the main character/personification of the ocean)'s sprites. There are 8 different kinds of boats that you'll need to defend against. Mwahahaha
I have almost everything worked out in my head. You'll jet around on the ocean trying to protect big areas of fish from the fishing boats. You protect them by either discouraging (with storms and ghost ships) or destroying (with waves and whirlpools) the boats. But the boats are just a symptom of the bigger problem. To truly remove the threat and take back the planet in the name of the ocean, you must destroy the source of the boats: the islands. There are many varying sizes of island, and you must grow larger to destroy larger islands.
You will have a couple of different meters on either side of the screen - one that shows the ocean's water level and one that shows the fish population. You'll also be able to hold a key (shift or ctrl) to open a mini-map that will let you fast travel to areas of the ocean. Using the fast travel creates whirlpools that can also help destroy fishing boats, but since you have a mini-map in your way, aiming can be a little bit difficult.
I'm really looking forward to what I'll be able to make of this game! I'm already thinking it's going to be better than I initially thought it was going to be, so that's good! Yay optimism!
Unfortunately, my wife has bronchitis at the moment, so I'm hoping that 1) I'll be able to find time to build the game whilst caring for her and doing my day job, and 2) that I don't catch bronchitis and become unable to finish the jam. Fingers crossed!