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FISHJN' [Finished]

PostPosted: Wed May 22, 2013 7:50 pm
by saleem
---- PLAY HERE: http://fishjn.ko-opmode.com ----
Tip: you can only press buttons on the beat, when the wireframe flashes


Started our fishing jam game on Monday. We're trying to make a rhythm based fishing game where you have to manage your line tension while reeling in fish. The music gets funkier the closer you get to capturing your fish.

Here's what it looks like right now:

Image

Playable build soon if everything works!
Made by the KO-OP crew.

Re: Beat Fishin'

PostPosted: Wed May 22, 2013 10:40 pm
by WBojangles
Aaaaah I like that aesthetic a lot. Will your team be making the music, or will you use something else?

Re: Beat Fishin'

PostPosted: Wed May 22, 2013 11:23 pm
by saleem
Thanks! We are indeed making the music, here's one of the tracks with all the layers active: https://soundcloud.com/ko-op/disco-fishin

Re: Beat Fishin'

PostPosted: Wed May 22, 2013 11:52 pm
by Jerombd
Vectrex/REZ aesthetic? sweeeet!

Re: FISHJN'

PostPosted: Thu May 30, 2013 6:27 pm
by saleem
Woo you can play this now (sorry for the really late submission). I uploaded all the music to soundcloud and embedded it on the game website. Let us know what you think!

(tip, you can only press buttons on the beat, when the wireframe flashes)

http://fishjn.ko-opmode.com

Image

Re: FISHJN' [Finished]

PostPosted: Sat Jun 01, 2013 11:55 pm
by Kookoriko
Hello!

Good game! I like rythm games, and your tunes are great!

Just some little feedback: when a large fish is in the last row, sometimes it is too big and you can not see whether it is pointing to the left nor right.

Good luck!