The level has been made much bigger then it was before, with 3 depth of field buffers.
Changed a lot of the sprites.
I have added "scenery fish" which will just add something to the scene, and will scatter when the player is near them.
I have added some sprite animation for the net cracking open and fish eating.
The gobbler fish has been implemented, and will dash towards a fish if they are close enough eating them.
When the gobbler fish manages to catch a fish, they turn into a fish bones and float to the floor.
Some pictures of the game so far:
Letting the big fish NOM away