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Re: FisherClimber

PostPosted: Sat May 25, 2013 10:17 pm
by mrjordan
That is gorgeous!

Re: FisherClimber

PostPosted: Sun May 26, 2013 3:40 pm
by SophieH
mid-way through day 4, and here's a SUPER FRESH BUILD! \:D/
Controls (note that this could totally map to GB inputs :P):
  • Arrow keys (standing): Move / turn / hang-drop / hang-climb / air control / execute spin
  • Z: Jump / double-jump
  • X: Crouch (can spin or mega-jump from this stance) / spin (in air) / hang-crouch (can spin or back-jump from this)
  • R: Reset
  • C: Look mode

I've rejiggered the running and stuff so *only* 45ยบ directions work, and I've sped things up to be snappier and added the crouch stance, as well as adding checkpoints and fixing bugs etc.

honestly I expect most people will not like the new input, I don't care. I like it so there :P

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Re: FisherClimber

PostPosted: Mon May 27, 2013 8:04 pm
by SophieH
Day 5! here's the latest build: ... /FC06.html

today I've mostly been getting the pause menus, dialogue & window type stuff together. pretty much there I think, press escape of 'v' to pause. from there you can read the help or teleport to any unlocked checkpoints.

I want to add a way of travelling between levels (via some kind of cute map) and then I'll get to work on actually making the levels, and hopefully putting some fish in there somewhere ^__^;

anyway, progress progress progress!

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Screen Shot 2013-05-27 at 17.29.13.png (14.5 KiB) Viewed 5109 times

Re: FisherClimber

PostPosted: Thu May 30, 2013 11:05 am
by SophieH
well, my 7th day just ended. the game isn't complete and in the end it has nothing to do with fishing... ah well ^__^;

I feel like I'd like to work on it more and make it a "thing", but I have commissions to get back to so who knows if I'll hate this by then :/

anyway, here's the most recent build: ... /FC08.html

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