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Re: Lake of Forgetfulness

PostPosted: Thu May 30, 2013 7:44 pm
by timtipgames
Wanna play this too! Looks awesome and pretty unique.

Re: Lake of Forgetfulness

PostPosted: Mon Jun 03, 2013 4:45 pm
by bnhw
Image

Re: [Finished] Lake of Forgetfulness

PostPosted: Wed Jun 05, 2013 10:19 pm
by bnhw
Download for Mac or Windows.
Visit the webpage.

Re: [Finished] Lake of Forgetfulness

PostPosted: Thu Jun 06, 2013 7:30 pm
by MrPink
Hmmm, how long does it usually take to find a fish?

Re: [Finished] Lake of Forgetfulness

PostPosted: Fri Jun 07, 2013 6:32 pm
by bnhw
MrPink wrote:Hmmm, how long does it usually take to find a fish?

You ought to be able to find at least a couple within thirty seconds. If not, then maybe it's bugging out? How long were you looking for?

Re: [Finished] Lake of Forgetfulness

PostPosted: Fri Jun 07, 2013 11:13 pm
by nenad
Not working for me on windows xp. Crashes immediately upon starting. I see only a console window and a message "Lake of Forgetfulness.exe has encountered a problem and needs to close".

Re: [Finished] Lake of Forgetfulness

PostPosted: Wed Jun 12, 2013 1:22 pm
by bnhw
nenad wrote:Not working for me on windows xp. Crashes immediately upon starting. I see only a console window and a message "Lake of Forgetfulness.exe has encountered a problem and needs to close".

I've managed to get hold of a laptop running Windows XP and I've looked into your problem. I think the most likely explanation is that your graphics card doesn't support one of the features that the game's using (like the laptop I'm testing on). Do you know if your graphics card supports using shaders and FBOs?

Re: [Finished] Lake of Forgetfulness

PostPosted: Wed Jun 12, 2013 2:09 pm
by nenad
That could be a possible cause. The machine I was trying to run it on has a radeon x550. It can handle Opengl 2.0 natively. Shader calls work directly from core gl (albeit some older shader model), but fbos only through GL_EXT_framebuffer_object extension.