Game is Finished!Here's a link to the web version:
https://dl.dropboxusercontent.com/u/772 ... lake!.html
Here's a read me with instructions:
https://dl.dropboxusercontent.com/u/772 ... ething.txt
Joined: Sun May 05, 2013 9:30 pm
I thought I'd finally get to learning some Unity(on pro trial) and Blender stuff, and what better time than with a game jam!
I'm posting this on thursday having worked on it for a few days already, so here's what I've done in the days so far.
Spent time figuring out what it was I was going to be doing for the jam.
I figured learning the tools would cut a huge chunk out of my available time, so I shot down some more 'gamey' ideas.
Decided on doing a small exploration game.
Settled on a low-poly, brightly-coloured flat-shaded art style .
Settled on the player being a fisher in a boat, moving about within a pond. Player can lower their rod and move their lure up and down.
Started making some base geometry in Blender and implementing it in Unity.
Couldn't do much today, had an exam tomorrow aaaaah!
Made some clouds, and a stand-in character model. Added Bloom. Damn bloom is so cool.
Posted a screenshot of the work done so far on twitter:
Exam over, back to work!
Made a boat for the player to sit in, and implemented controls for it (they need to be re-worked, but i figured I'd worry about that another time)
Made a rod and implemented some basic casting (that took a lot of figuring out and trial and error. It's probably implemented really poorly, but I don't care!).
Posted a vine of the work done so far:https://vine.co/v/b9EBIWIBKdK