Woops, should have started a thread a few days ago!
The last game I did (http://www.v.icefishingmusic.com
) was kind of huge in scope, spread across an enormous space, so this time I wanted to attempt something on a much smaller scale, and pack in a load more detail and richer interactions. The original idea was a 7-day jam, but it's grown beyond that now, so I'll get as much done as I can in my last day tomorrow and see where it stands.
It's set in an ice shack on a lake. The setting is really important, so I spent a couple days modelling a load of stuff. Here's the shack:
Here it is with a lighting test:
Here's a peek at the item system
You can hold two items, one in each hand, and many will have interactions. For instance, you can light the lamp with the lighter.
I guess it's going to be one of those 'experience' games, I have a few ideas for what to do with it, some of which conflict, so I'll just have to see how it pans out.