@LionelJitro - Thanks - Unity hasn't been too bad so far, although to be fair, the gameplay is really in just two dimensions which simplifies things a lot.
It's great to see so many people joining in on this, and a lot of fun to see everyone's progress. I've been tweeting my progress a bit, but figured I should throw some updates here as well.
These are just clips from my iPhone - I'll hopefully post up some real screen captures once I get a bit further alongCrab animation
The crab won't actually play a huge part in the game, just occasionally running by with some sort of powerup or point bonus. And in the final version, he'll be smiling Fishes!
The fish will actually be swimming in both directions in the final version, but this shows what the main game will sort of look like. I'll be keeping the gameplay itself pretty simple - raising and lowering a hook to jig fish as they swim by. Catching multiple fish before reeling in will build up a combo, but you run the risk of breaking the line, so a bit of a risk/reward mechanic there. There'll be some powerups to increase the hook size and line strength, and maybe more if time allows. I'm definitely not trying to blow minds with the game design, but I'm hoping it turns into a fun distraction in the end