Ha, yeah - it's not a lot of fun for me either
I've got a couple of things I'm going to try in the next day or two, but if it doesn't improve by the weekend, I'm moving on. Lesson learned - make it fun with boxes before making any art
Whatever the outcome, I'm happy with what I've learned - unfortunately things like how to organize my scripts in Unity didn't start to click until I had a huge mess of code already, so trying to jam new gameplay ideas in there is sort of rough. My next game will go smoother (I hope!).
Thanks for the feedback!