Magical Fisher Agnes

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Magical Fisher Agnes

Postby Regnsloja » Wed May 08, 2013 7:09 pm

A team of magical girls (and 1 or 2 boys) transform to fight demon monster fish from the depths.
Agnes would be the main character, "agn" means fishing lure in swedish so... Yeah. Never make a game without puns or wordplay!

No idea about gameplay, I'll be trying to come up with something in time for the jam. Probably something actiony, but we'll see!
I think I want the player to be able to choose which fisher to play, like the old Power Rangers or Sailor Moon (or Turtles) games.

Here's two quick sketches I threw together:
https://twitter.com/Regnsloja/status/332089621792034816/photo/1
https://twitter.com/Regnsloja/status/332169075256066048/photo/1
That's supposed to look a bit like fishing pants... I dunno. :lol:
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Re: Magical Fisher Agnes

Postby jspapp » Wed May 08, 2013 9:50 pm

I'm really looking forward to this one, love the sketches and pun!
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Re: Magical Fisher Agnes

Postby LionelJitro » Thu May 09, 2013 7:30 am

Haha, this sounds fantastic.

Definitely sounds like the perfect set-up for cheesey word puns.
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Re: Magical Fisher Agnes

Postby Regnsloja » Thu May 09, 2013 2:30 pm

Thanks guys :D

I've decided on gameplay now, it'll be the "combat" of Umihara Kawase, while the game has a Rodland/Bubble Bobble-like structure of levels and hopefully 2 player like those games.

Basically, you'll have a simple rope (not springy like Umihara) with a lure(crystal) at the end, you throw it out there and try to hit enemies. Hitting them makes them hooked, and you can reel them in to damage them.
A hooked enemy takes damage from touching you, but it's vice versa with unhooked enemies.
Damaging an enemy will unhook them and push them away so you'll have to hook them again if they have more HP.

So, kinda arcade-y action centered around a rope-gimmick. Hopefully with some cutscenes inbetween levels and of course lavish transformation sequences.
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Re: Magical Fisher Agnes

Postby jspapp » Thu May 09, 2013 5:02 pm

Sounds really cool!
The mechanic sort of reminds me of catching ghosts in Luigi's Mansion, can't wait to see how it turns out.
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Re: Magical Fisher Agnes

Postby Regnsloja » Tue May 21, 2013 10:45 am

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Re: Magical Fisher Agnes

Postby Regnsloja » Tue May 21, 2013 9:02 pm

Agnes sprite...
Image
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Re: Magical Fisher Agnes

Postby btxsqdr » Wed May 22, 2013 4:00 pm

hey, nice artwork
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Re: Magical Fisher Agnes

Postby Regnsloja » Sun May 26, 2013 1:45 pm

Quick screenshot update in the middle of final stretch crunch...
https://twitter.com/Regnsloja/status/338651236834373633
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Re: Magical Fisher Agnes

Postby Regnsloja » Sun May 26, 2013 9:34 pm

Here we go, I call it done and time is up! No music and some pics are real sketchy, but that's a jam!

1-2 arcady fishing action
My biggest regret is not having time to make the characters play different (in a meaningful way like special attacks) :/

It's Java, so it's cross platform... Tested on Linux and Windows, should work on Mac as well.

http://www.mediafire.com/download/oylc448m5o0sqnu/MagicalFisher.zip

Enjoy :D
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