Ever since I found out about this Jam, I've had the idea of catching fish with a giant mechanical claw for some reason. Thus, that's what my game will be about.
Fire a rocket-powered, remote controlled claw out to sea, and grab fish to sell!
Buy upgrades like more fuel to go farther out, or a bigger claw to catch bigger fish!
The ultimate goal is to catch Big Red, a huge legendary whale with rubies growing out of its' back.
I'm aiming to get the game running on Windows and Linux, but we'll see what happens.
The game is DONE!
Link for the Linux version here: https://mega.co.nz/#!FZ0HmSrK!PhtG2wo8XAmb0GszR5sKj3u0UvVVKr55tiyrSSdbAOc
Just untar, and run Run.sh(read it if you like, it's just to ensure the working dir is right). Currently, you'll need the listed libraries installed(because I'm lazy), but you can probably figure that out easily enough.
Unfortunately, I'm not gonna finish porting this to windows. Sorry!
I wrote the entire engine, barring the music streaming code, which I shamelessly stole from a tutorial. The link is in the source.
I drew all of the graphics, and my friend Peter Orzell composed the game's music.
Move your claw with the mouse.
Run into creatures to collect them.
After getting the shrink ray, click and hold to fire it.
The shrink ray is for submerged creatures(like sharks and whales). Just hold it over them, then collect them like any other creature.
Press Escape at any time to quit.
With the money you earn from catches, you can make upgrades after each run. Try and catch Big Red!
Seagull: 10 points, and +1 to multiplier
Fish: 50 points
Puffer Fish: 150 points
Eel: 500 points
Shark: 2,500 points
Whale: 15,000 points
Chest Filled with Spanish Doubloons: 500,000 points
The development album is up here: https://plus.google.com/photos/116968461735605048131/albums/5880111424975805105
Libraries(apart from the standard ones): OpenGL, GLUT, FreeImage, OpenAL, ALUT, Vorbis, Ogg
Version Control: Git
Sound Effects: Bfxr
Soooooo..... Yay for open source, I guess?
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