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7-Day Fishing Game Jam • View topic - Doomsday Darren Goes Fishing [DONE] [Linux version is out]

Doomsday Darren Goes Fishing [DONE] [Linux version is out]

This is where the games and development logs go! :D

Doomsday Darren Goes Fishing [DONE] [Linux version is out]

Postby Df458 » Mon May 13, 2013 3:51 pm

Last edited by Df458 on Sat Jun 01, 2013 12:30 pm, edited 22 times in total.
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Re: Doomsday Darren Goes Fishing

Postby Trideka » Tue May 14, 2013 1:58 am

Like the idea of the whale with rubies coming out of its back. Sounds like a fun game. =)

Names off the top of my head:

Wild Ruby
Hilga
Gemma (Gem, get it, hah?)
Big Burma (Burma was where almost all rubies used to come from)

Good luck!
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Re: Doomsday Darren Goes Fishing

Postby Df458 » Mon May 20, 2013 12:53 pm

Well, it's the 20th. Time to start this!

Here's a list of what I'm planning on using(so far):
-Code: Scratch(https://launchpad.net/scratch)
-Graphics: Inkscape(http://inkscape.org/), Gimp(http://www.gimp.org/)
-Sound: Bfxr(http://www.bfxr.net/)
-Music: Undecided
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Re: Doomsday Darren Goes Fishing

Postby Df458 » Mon May 20, 2013 2:49 pm

First update:
I've got a black window, a whole lot of backend work, and a realization that I'm sorely out of practice. I also drew the first claw(I'm thinking of making it look different when you upgrade its' size).
I'm taking a short break, then I'll get sprites displaying.

EDIT: It's lunch time, and sprites work. I've got position, rotation, and custom origins working fine, but scaling needs to happen BEFORE rotation, as it happens after it right now.
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Re: Doomsday Darren Goes Fishing

Postby Df458 » Mon May 20, 2013 10:12 pm

Right, I've finally got a basic entity system up and running.
Two 'main' backend bits left: input and sound.
input should be a snap, but I can't say whether sound will be easy or not, as I'm using OpenAL directly for the first time.
We'll see.

Also, during a little afternoon slump, I drew a simple mockup. It's up in the development album.
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Re: Doomsday Darren Goes Fishing

Postby SuperMoof » Mon May 20, 2013 10:17 pm

This is a neat idea. Are you using OpenGL for graphics?
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Re: Doomsday Darren Goes Fishing

Postby Df458 » Mon May 20, 2013 11:02 pm

Yes, indeed I am!
I actually just put down a full list of the libraries I'm using in the first post.
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Re: Doomsday Darren Goes Fishing

Postby Df458 » Tue May 21, 2013 1:33 pm

First update of Day 2!
I've successfully gotten keyboard and mouse input working, and my claw can now follow the mouse around onscreen.
Next up, I'm going to write the sprite animation code!
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Re: Doomsday Darren Goes Fishing

Postby Df458 » Tue May 21, 2013 11:34 pm

Day 2 second)probably last update:
I made some passable water, and got animations working.
I've been pretty lazy today, though.

Next is collision detection, which should be interesting since I've never written a decent collision detection system before.
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Re: Doomsday Darren Goes Fishing

Postby Df458 » Wed May 22, 2013 8:46 pm

Day 3 update 1: I FINALLY did collision detection, along with fast deletion of objects.
Also, I added seagulls to slaughter by the truckload:
Image
Man, this is finally feeling more doable!
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