You're a big fish in a small pond.
I'm reluctant to reveal any details in advance because i am using an engine that I've been writing for only like 3 weeks, and features will no doubt need to be slashed as i figure out how to make a game with this jumble of code held together by shoe laces and bubble gum.
my tackle box:
C++, OpenGL, OpenAL, Angel Script, Blender, Gimp, MC909 for audio if there's time...
unfortunately there will only be a linux build available.