btxsqdr wrote:never used rpgmaker before, but it looks very promissing. i hope you get that gameplay etc. finished in time. looking forward to it
Thanks very much! It's actually surprisingly easy, even if you do have to get a wee bit creative with how to create events in the game (since you can't directly edit the scripts in the Lite version of the game).Wednesday Progress Update #2
It's been a really busy day today, so much so that this required two whole updates, haha. Multiple Types of Fishing
One of the great things about game jams is that, because there's such a limitation on your time, you can't learn the software in-and-out if you've never used it before - which means you typically get really creative with how you solve problems. I used RPG Maker yeeeeears ago but I remember very little about it; only that I was going through my Naruto & Unknown Armies phases simultaneously and was trying to make a desert fortress inhabited by magicians who controlled sand. :/ This time round, I've noticed that I'll approach a particular problem - like "how the frig do I create multiple different types of fishing?", find a way I think will work, discover it won't work, and then find a way around that that actually makes the system I want to make even better, because it comes with a bunch of other stuff I hadn't though of.
Case in point, multiple types of fishing. I'd initially thought I'd just be making a game about angling/fly fishing. I discovered that RPGMaker Lite only lets you make 16 non-weapon, non-armor items, and I'd already planned to use most of them for things like in-battle items, key items and so on. If I wanted multiple different rods (so that catching fish is easier with better rods), I'd have to work round it by making fishing rods a kind of weapon... and then I discovered that actually, there were multiple types of weapon. So, if I made battles work with fishing rods, I could make them work with other things... like spears... or lobster pots.
And so, I've basically ended up including a bunch of different methods of catching fish, which each have their own good and bad points. Spearfishing allows you to snag fish without having to find lures that attract that specific type of fish, but you can't catch very quick or very small fish with a spear. Catching fish with your hands is available very early on, but you can only catch veeeery slow fish. Angling allows you to find a broad range of fish species, but you need to have a specific lure - and be fishing in a specific place - to stand a chance of catching them.Tutorials/Info
Tutorials can be reeeeally arduous for people who just want to figure out by doing, so I've made an optional tutorial in the form of the first "shopkeeper" the player meets; however, I've also included a handy Instruction Book in the players inventory that goes into much more detail, and is available from the outset.Fish Trophies
As a weird by-product of the aforementioned item limit, I had to think up a new way that you could place caught fish in your inventory. Oddly enough, it turned out that repurposing the "Accessories" part of the Inventory system meant that I could have one caught fish for every type of fish in the game, which was great. It also means you can wear fish in The Loch. That's right. Fish as fashion. Fishion.
(I'm seeing if I can write it off as being the player physically carrying their fish with them, because they're proud of catching it.)
Anywho, that's me for the night, going to keep cracking on tomorrow!