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Sharketype [FINISHED!]

PostPosted: Sun May 19, 2013 5:02 pm
by strangelandgames
I had this idea knocking around for a bit, and this seems like the time to make it a game.

Sharketype is an endless swimmer (kind of like an endless runner but, well, you know). Since there's no paths to follow in the endless swimmer, you as the shark just swim around, eating fish, hoping you don't run into a bigger shark or a pod of angry dolphins or a fisherman. There are lots of possible features that I have in mind, but for the week, my goal is to get a game going that's basically that -- catch fish so you don't starve, the bigger you get the more you need to eat, the more the fishermen come after you.

There's a Unity screenshot and what is the start of what I hope will be the week's blog over at my site.

Re: Sharketype

PostPosted: Wed May 22, 2013 7:17 pm
by strangelandgames
I have updated my progress, if you'd like to see. I got my fish spawning in appropriately, and I'm happy with the way they school. For this week, may not have different varieties of fish, we'll see. ... continued/

Re: Sharketype [FINISHED!]

PostPosted: Tue May 28, 2013 1:56 pm
by strangelandgames
In what might generously be called an alpha, here's the current version of my product for this game jam: ... peWeb.html

(Unity Web player link)

WASD controls the direction of your shark, who swims continuously. Space bar gives you a short burst of speed. When you swim off the edge of the map you appear back on the other side.

Reefs are distributed randomly each time you play. Schools of fish appear near reefs. The more you eat, the more you have to continue eating. Eventually you might starve to death. Although at the current settings you'd have to play a long time.


Re: Sharketype [FINISHED!]

PostPosted: Tue May 28, 2013 10:44 pm
by AnomalousUnderdog
Well it's good as a start. Hope we see it get more fleshed out soon!