SeaDevil [Finished]

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SeaDevil [Finished]

Postby @mr_ianthompson » Sun May 19, 2013 8:33 pm

Hello,
I will be starting this Jam tomorrow around noon GMT. I will be using Constructor 2 - https://www.scirra.com/construct2, I will be micro-blogging as I go through twitter and will post picture laden updates on the thread below.

This is my first game since graduating university (on Friday) so I am looking forward to the challenge. Hopefully I do alright. The idea for the game will be revealed as I am making it, should be more interesting that way.

Latest Build- https://dl.dropboxusercontent.com/u/29724569/SeaDevil%20Final/index.html

Controls;
Arrow Keys - Move
Z - Turn Light On/Off
X - Bite

Regards,
Ian Thompson
Last edited by @mr_ianthompson on Mon May 27, 2013 5:44 pm, edited 4 times in total.
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Re: SeaDevil

Postby @mr_ianthompson » Mon May 20, 2013 11:21 am

Getting Set up

Image

Coffee is ready, starting to draw down some ideas. Pencil and Paper, best way to start.
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Re: SeaDevil

Postby @mr_ianthompson » Mon May 20, 2013 11:53 am

Right,

Design Stage done, my to do list is updated. Now on to PC movement.

Image
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Re: SeaDevil

Postby @mr_ianthompson » Mon May 20, 2013 1:39 pm

Done the simple moving, now doing the simple attacking. Have to set it up so you can't just spam attack.....

Image

Sorry for the graphics :D
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Re: SeaDevil

Postby @mr_ianthompson » Mon May 20, 2013 2:49 pm

There was a crash, fantastic. I have rebuilt however and now have some debug text in there....

Sorted out hunger (and death) and score. Need to replace with graphics of course.

Added in light which you can turn on and off, now just got to move on to... *checks list*

A.I. :o Should be fun, not too good at it. Simply have to make them move about the place but then run away from PC movement but get attracted to the light.....

Image
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Re: SeaDevil

Postby rogueNoodle » Mon May 20, 2013 2:59 pm

Angler fish - nice! Looking forward to it :)
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Re: SeaDevil

Postby @mr_ianthompson » Mon May 20, 2013 8:24 pm

My fish AI seem to be going a bit nuts, they are far to quick.... It's not really the slow paced feel I was going for.

I guess I would need a lot of timers on things to slow this right down.... For now I'm just going to surge on and make it a little more arcade-esk.

Fish now come towards the light and then run away when they get to close or if you move, scaring them.

Currently there are loads of them and they move to fast.... As I have said I want it to be more about slow moving and conserving energy (at the bottom of the sea)

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Re: SeaDevil

Postby SuperMoof » Mon May 20, 2013 10:12 pm

This looks neat and congratulations on graduating
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Re: SeaDevil

Postby @mr_ianthompson » Wed May 22, 2013 2:00 pm

Cheers buddy.

Didn't do anything yesterday, but this a relaxed jam so I don't feel to bad.


I have worked out that I will three NPCs, this is because the npc ai I have done is dull so I worked out yesterday, whilst trying to sleep, the following;

NPC1 will randomly swim about, slowly, will use line of sight, easily scared.
NPC2 will be easy to catch and will hardly move
NPC3 will be the hardest to catch and will always be on the move.

Hmm, also worked out how I'm going to be adding in NPCs, which will be awesome.

Anyway, update later.
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Re: SeaDevil

Postby btxsqdr » Wed May 22, 2013 3:47 pm

hey, congratulations on graduating! game sounds nice to me. looking forward to the weekend version
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