SeaDevil [Finished]

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Re: SeaDevil

Postby @mr_ianthompson » Wed May 22, 2013 5:42 pm

Thank you!

Update;
I have been messing around with AI in Constructor 2 all day, I wish I was doing this in code... But it wouldn't be a jam if I didn't try new things. With that in mind I downloaded a new program....


http://hexraystudios.com/hexels/ and I made this.....

Image

I think I'm going to do all my art like this.... Should be fun. Plus its distracting me from the failing of the AI
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Re: SeaDevil

Postby @mr_ianthompson » Thu May 23, 2013 11:12 am

Image

Am quite enjoying playing around with this new software....
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Re: SeaDevil

Postby @mr_ianthompson » Thu May 23, 2013 7:02 pm

Update

I'm not happy with them but most of the AI is sorted... They are too simple really but I can't get to hands with this non-programmable stuff... Art Style is coming together, few more touches.

Then tomorrow I will do GUI, Sound and Play testing.

On that note, please play test through it and if you notice anything please let me know below.


Updated the Link at the top with the current build.

Here it is anyway - https://dl.dropboxusercontent.com/u/297 ... index.html
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Re: SeaDevil

Postby SuperMoof » Thu May 23, 2013 9:57 pm

very cool, the hexel sea floor looks awesome
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Re: SeaDevil

Postby @mr_ianthompson » Fri May 24, 2013 8:30 pm

Thanks man, I'm quite pleased with the "art style".

I have given up on making AI work properly, not enough time to get familiar with the software.... That and I'm lazy.

All NPCs are in, the GUI is IN!!!!

The following things I will have to do tonight;

1)Change the light overlay to match the cool light hex.
2) Add ripples in the dark to make it easier to find stuff without light (fade?)
3) Add in MENU with controls and hopefully sort out the logic to re-start etc,
4) Add in dark water (asetethic) to break up the darkness


Then tomorrow I will work on SOUNDS! I'm at work all weekend, plus the bank holiday as well =[

Constructor 2 might (I've heard some things) of a way of putting this on facebook? I only want to do that to sort out a nice facebook powered highscore system. That's if there is time, of course.


THEN lastly it will need to be play tested about a thousand times to look for bugs and to gauge difficulty!
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Re: SeaDevil

Postby @mr_ianthompson » Fri May 24, 2013 10:23 pm

Managed to get nearly everything I wanted to do tonight in....

I will be adding sounds later, and working out how to port to facebook, if I get a chance this weekend.

Link updated; https://dl.dropboxusercontent.com/u/297 ... index.html
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Re: SeaDevil

Postby @mr_ianthompson » Sun May 26, 2013 12:35 am

https://dl.dropboxusercontent.com/u/29724569/SeaDevil%20Final/index.html

Please play this through and let me know of any bugs or balance issue.

I've just noticed the typo in the menu....bugger.

I've got work tomorrow (the last day) but I will make any changes quickly. Plus I'm hoping I will have time to add it to facebook.... Hopefully.


Cheers x
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Re: SeaDevil

Postby ProfessorSteamgear » Sun May 26, 2013 4:04 pm

Nice idea!
As for feedback, it's a bit comfusing when the marker for your own position looks like the marker for other sealife in the darkness. I easily mistake it for me speeding up suddenly when there's movement ahead of my fish.

Good work!
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Re: SeaDevil

Postby @mr_ianthompson » Mon May 27, 2013 5:43 pm

ProfessorSteamgear wrote:Nice idea!
As for feedback, it's a bit comfusing when the marker for your own position looks like the marker for other sealife in the darkness. I easily mistake it for me speeding up suddenly when there's movement ahead of my fish.

Good work!


Cheers man, that's good had not thought of that! Ha.
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