Fisher Bot T.A.R.A. [complete]

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Fisher Bot T.A.R.A. [complete]

Postby Igmon » Mon May 20, 2013 4:31 am

Take control of a robot and catch fishes by swinging across the underwater landscape using her super ultra stretchy hair.

This is a more polished version, complete with a new mode:

http://gamejolt.com/games/arcade/t-a-r-a/15170/

This is pretty much the 7-day version:

http://www.renegadeware.com/web_games/FishGame/Web-Build.html

Things that didn't make it:

  • Sound effects, I'll add this shortly, possibly before the closing submission.
  • Boss
  • Other realms, beyond Coral Grief.
  • Intro
  • Unlock new equipment.

All new development progress will happen at Gamejolt. Once all the other stuff I wanted to add are done, the game will be released on Newgrounds. For now, I need to see if it's worth developing this game further.

Screenshots:

Image Image Image

Concept Art! I got really interested and decided to make a water-colored concept art for this. :P

Image

Tara's sprite sheet:

Image

Here's a mock-up of the gameplay:

Image

I suppose in a sense, it's a ninja-rope game :) The idea is to chase after fishes and knock them out, then collect them before your battery runs out.

Boost allows you to change your trajectory in mid-air, use this to knock fishes out. They can be collected once they get knocked out. Certain fishes are stubborn and will require more beating.

Avoid knocking yourself out if you are moving too fast and you hit the landscape. Getting knocked out means you get stunned and you will be unable to perform any actions until you land. There are various hazards underwater as well. These will stun you, quite possibly eat you, and drain a small amount of your battery.

That's pretty much the core mechanics in a nutshell!

Once that's implemented, more to follow! :) Upgrades, money; those stupid things, most likely.

Here's some more sketches:

Image Image

~ Updates ~

Day 1
  • Initial stuff.
  • Character control including rope mechanic.
  • Some stuff I don't remember...

Day 2
  • Tweak gameplay.
  • Basic fish movement
  • Beat fish, capture fish
  • Spawning
  • Some other stuff...

Day 3
  • Boost
  • HUD
  • Game flow
  • Better fish spawning
  • Hostile 'fish'

Day 4
  • Tara art
  • Tweak gameplay
  • Animation system

Day 5
  • Various epic-fail in several art style
  • Decided to use pieces of scanned water-color images

Day 6
  • More tweaks, played the game more than developed.
  • Added new mode.
  • Gameflow

Day 7
[*] Second prototype release.[/list]

Days Beyond
[*] General polish
[*] More gameflow
[*] New mode
[*] Tons more assets
[*] Music[/list]

Planned Release
[*] Boss
[*] 2 more realms.
[*] Intro.
[/list]

Here's some notebook shots, if it's of any interest. Gonna see if I can post a demo later tonight!

Image Image

Screenshot:

Image
Last edited by Igmon on Sat Jun 08, 2013 8:50 am, edited 7 times in total.
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Re: Fisher Bot T.A.R.A.

Postby this » Mon May 20, 2013 10:43 am

I love your drawings! This is going to be super cool, good luck!
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Re: Fisher Bot T.A.R.A.

Postby Igmon » Wed May 22, 2013 12:34 pm

Thanks! :) It's shaping up well, controls and gameplay pretty much works. I hope to release something playable soon and focus on all the art.
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Re: Fisher Bot T.A.R.A.

Postby hannes » Wed May 22, 2013 12:58 pm

this looks cool :D
first expected a bot, like a utomatic AI that fishies for you, but this is even cooler
nice art
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Re: Fisher Bot T.A.R.A.

Postby Inskora » Wed May 22, 2013 1:50 pm

I love that painting!
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Re: Fisher Bot T.A.R.A.

Postby btxsqdr » Wed May 22, 2013 3:55 pm

very nice. nice drawings, by the way
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Re: Fisher Bot T.A.R.A.

Postby Igmon » Fri May 24, 2013 6:26 am

Gameplay is pretty much done. I had to take a break from coding and start adding art...which also requires more coding to associate them with actions in the game :P

I ought to just add all the assets needed for at least a level before I finish up the gameflow, we'll see.

Any pixel artists here are welcome to comment and critic my noob-pixel-art skills. :P
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Re: Fisher Bot T.A.R.A.

Postby Igmon » Sat May 25, 2013 10:43 am

Prototype up and running!
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Re: Fisher Bot T.A.R.A.

Postby FlatWorldStudios » Sat May 25, 2013 5:49 pm

Love the concept, remind me of worms xD

Keep up! Looking forward to play the finished version!
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Re: Fisher Bot T.A.R.A.

Postby Igmon » Sat Jun 01, 2013 12:01 pm

It's practically the roping mechanic in the old worms game, I think from Armageddon or 2. I've always wanted to play just the roping aspect of it and this is basically me trying to remember how it works. :)

Also, updated prototype, there're two game modes you can play in. Gameflow is coming along.
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