Super Arcade Fishing - Director's Cut

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Super Arcade Fishing - Director's Cut

Postby letsplayIO » Mon May 20, 2013 11:26 am

Hey everyone

Super Arcade Fishing - Director's Cut will be a mobile web enabled action packed click/tap game where all you wanna do is, fish all the fish! - whatever it takes!

happy fishing :)
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Re: Super Arcade Fishing - Director's Cut

Postby letsplayIO » Mon May 20, 2013 1:48 pm

hey folks

so after some quick sketches I think the core game mechanic is good enough for prototyping :)

In SUPER ARCADE FISHING - Director’s Cut

you have a 2d side view on your boat and all the fish beneath you. let’s call it a stage. Simple enough you have to clear the stage to move on to the next one - means you have to catch all the fish (or maybe just reach a certain score … not sure for now).

How do you catch fish?

tap/click on the point on the water surface where you want your hook to get down. after taping there it will slowly sink to the ground and then get up again. The fish are constantly swimming in their circle patterns. With a skilled and well timed try, hopefully the fish has taken the bait.

To make the puzzles more interesting there will be different current. Stronger fish, maybe sharks are planned, annnd some upgrades for you like dynamite, harpoons ...
for even more in progress updates on the projekt like, 'coffee ready' follow @letsplayIO on twitter or @RaphaelStary

cheers Raphael

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Re: Super Arcade Fishing - Director's Cut

Postby letsplayIO » Mon May 20, 2013 3:27 pm

Hey first update on tech stuff!

so the game will be a simple mobile touch/tap game.
But instead of making a native app, I'll build an Open Web Game!
Means everything works in your modern browser without plugins.

I'll be doing it without any game engine or game framework.
Just plain vanilla JavaScript & HTML5 8-)

you can find the source code on GitHub, just go to
https://github.com/letsplayIO/superarcadefishing
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Re: Super Arcade Fishing - Director's Cut

Postby letsplayIO » Sun May 26, 2013 1:06 pm

after playing alone with hardcore coding shit 3 days last week (I'm doin it without a frameworks - I love coding :) ) a designer joined me and pushed design / gfx stuff !!! be prepared for SUPER ARCADE FISHING - Director's Cut (possibly our prototype will be ready nxt sunday not this monday ...)

we changed the game design again & made it even more simpler
here are the new game concept / design sketches:

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